Hardcover ISBN: | 978-0-8218-6596-5 |
Product Code: | DIMACS/7 |
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eBook ISBN: | 978-1-4704-3965-1 |
Product Code: | DIMACS/7.E |
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AMS Member Price: | $36.00 |
Hardcover ISBN: | 978-0-8218-6596-5 |
eBook: ISBN: | 978-1-4704-3965-1 |
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MAA Member Price: | $83.70 $63.45 |
AMS Member Price: | $74.40 $56.40 |
Hardcover ISBN: | 978-0-8218-6596-5 |
Product Code: | DIMACS/7 |
List Price: | $48.00 |
MAA Member Price: | $43.20 |
AMS Member Price: | $38.40 |
eBook ISBN: | 978-1-4704-3965-1 |
Product Code: | DIMACS/7.E |
List Price: | $45.00 |
MAA Member Price: | $40.50 |
AMS Member Price: | $36.00 |
Hardcover ISBN: | 978-0-8218-6596-5 |
eBook ISBN: | 978-1-4704-3965-1 |
Product Code: | DIMACS/7.B |
List Price: | $93.00 $70.50 |
MAA Member Price: | $83.70 $63.45 |
AMS Member Price: | $74.40 $56.40 |
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Book DetailsDIMACS - Series in Discrete Mathematics and Theoretical Computer ScienceVolume: 7; 1992; 179 ppMSC: Primary 05; 68; 90
This volume contains the proceedings of the Workshop on On-line Algorithms held at the DIMACS Center at Rutgers University in February 1991. Presenting results in the theory of on-line algorithms, the articles discuss a broad range of problems. Most of the papers are based on competitive (worst-case) analysis of on-line algorithms, but some papers consider alternative approaches to on-line analysis. A critical question examined by some of the authors is how to modify competitive analysis to better reconcile the theory and practice of on-line algorithms. Many of the papers examine the ways in which randomization can be used to yield algorithms with improved performance. This book is aimed primarily at specialists in algorithm analysis, but most of the articles present clear expositions of previous work.
Co-published with the Center for Discrete Mathematics and Theoretical Computer Science beginning with Volume 8. Volumes 1–7 were co-published with the Association for Computer Machinery (ACM).
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Table of Contents
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Chapters
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A graph-theoretic game and its application to the $k$-server problem (extended abstract)
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The server problem and on-line games
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The harmonic online $K$-server algorithm is competitive
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The $K$-server dual and loose competitiveness for paging
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A statistical adversary for on-line algorithms
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On-line graph coloring
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Online weighted matching
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On the competitiveness of splay trees: Relations to the union-find problem
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Competitive group testing
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Randomized algorithms for multiprocessor page migration
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Navigating in unfamiliar geometric terrain (extended summary)
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Visual searching and mapping
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Scheduling parallel machines on-line
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Competitive paging with locality of reference (brief summary)
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Lower bounds for on-line graph coloring
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This volume contains the proceedings of the Workshop on On-line Algorithms held at the DIMACS Center at Rutgers University in February 1991. Presenting results in the theory of on-line algorithms, the articles discuss a broad range of problems. Most of the papers are based on competitive (worst-case) analysis of on-line algorithms, but some papers consider alternative approaches to on-line analysis. A critical question examined by some of the authors is how to modify competitive analysis to better reconcile the theory and practice of on-line algorithms. Many of the papers examine the ways in which randomization can be used to yield algorithms with improved performance. This book is aimed primarily at specialists in algorithm analysis, but most of the articles present clear expositions of previous work.
Co-published with the Center for Discrete Mathematics and Theoretical Computer Science beginning with Volume 8. Volumes 1–7 were co-published with the Association for Computer Machinery (ACM).
-
Chapters
-
A graph-theoretic game and its application to the $k$-server problem (extended abstract)
-
The server problem and on-line games
-
The harmonic online $K$-server algorithm is competitive
-
The $K$-server dual and loose competitiveness for paging
-
A statistical adversary for on-line algorithms
-
On-line graph coloring
-
Online weighted matching
-
On the competitiveness of splay trees: Relations to the union-find problem
-
Competitive group testing
-
Randomized algorithms for multiprocessor page migration
-
Navigating in unfamiliar geometric terrain (extended summary)
-
Visual searching and mapping
-
Scheduling parallel machines on-line
-
Competitive paging with locality of reference (brief summary)
-
Lower bounds for on-line graph coloring