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Models of Conflict and Cooperation
 
Rick Gillman Valparaiso University, Valparaiso, IN
David Housman Goshen College, Goshen, IN
Models of Conflict and Cooperation
Hardcover ISBN:  978-0-8218-4872-2
Product Code:  MBK/65
List Price: $85.00
MAA Member Price: $76.50
AMS Member Price: $68.00
eBook ISBN:  978-1-4704-1206-7
Product Code:  MBK/65.E
List Price: $79.00
MAA Member Price: $71.10
AMS Member Price: $63.20
Hardcover ISBN:  978-0-8218-4872-2
eBook: ISBN:  978-1-4704-1206-7
Product Code:  MBK/65.B
List Price: $164.00 $124.50
MAA Member Price: $147.60 $112.05
AMS Member Price: $131.20 $99.60
Models of Conflict and Cooperation
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Models of Conflict and Cooperation
Rick Gillman Valparaiso University, Valparaiso, IN
David Housman Goshen College, Goshen, IN
Hardcover ISBN:  978-0-8218-4872-2
Product Code:  MBK/65
List Price: $85.00
MAA Member Price: $76.50
AMS Member Price: $68.00
eBook ISBN:  978-1-4704-1206-7
Product Code:  MBK/65.E
List Price: $79.00
MAA Member Price: $71.10
AMS Member Price: $63.20
Hardcover ISBN:  978-0-8218-4872-2
eBook ISBN:  978-1-4704-1206-7
Product Code:  MBK/65.B
List Price: $164.00 $124.50
MAA Member Price: $147.60 $112.05
AMS Member Price: $131.20 $99.60
  • Book Details
     
     
    2009; 417 pp
    MSC: Primary 00; 91

    Models of Conflict and Cooperation is a comprehensive, introductory, game theory text for general undergraduate students. As a textbook, it provides a new and distinctive experience for students working to become quantitatively literate. Each chapter begins with a “dialogue” that models quantitative discourse while previewing the topics presented in the rest of the chapter. Subsequent sections develop the key ideas starting with basic models and ending with deep concepts and results. Throughout all of the sections, attention is given to promoting student engagement with the material through relevant models, recommended activities, and exercises. The general game models that are discussed include deterministic, strategic, sequential, bargaining, coalition, and fair division games. A separate, essential chapter discusses player preferences. All of the chapters are designed to strengthen the fundamental mathematical skills of quantitative literacy: logical reasoning, basic algebra and probability skills, geometric reasoning, and problem solving. A distinctive feature of this book is its emphasis on the process of mathematical modeling.

    Readership

    Undergraduate students interested in game theory.

  • Table of Contents
     
     
    • Chapters
    • Chapter 1. Deterministic games
    • Chapter 2. Player preferences
    • Chapter 3. Strategic games
    • Chapter 4. Probabilistic strategies
    • Chapter 5. Strategic game cooperation
    • Chapter 6. Negotiation and arbitration
    • Chapter 7. Coalition games
    • Chapter 8. Fair division
    • Epilogue
    • Answers to selected exercises
  • Reviews
     
     
    • Gillman and Houseman have provided a well-written and much needed text to introduce a wider class of students to the application of mathematics to the world of social interactions.

      Mathematical Reviews
  • Requests
     
     
    Review Copy – for publishers of book reviews
    Desk Copy – for instructors who have adopted an AMS textbook for a course
    Examination Copy – for faculty considering an AMS textbook for a course
    Permission – for use of book, eBook, or Journal content
    Accessibility – to request an alternate format of an AMS title
2009; 417 pp
MSC: Primary 00; 91

Models of Conflict and Cooperation is a comprehensive, introductory, game theory text for general undergraduate students. As a textbook, it provides a new and distinctive experience for students working to become quantitatively literate. Each chapter begins with a “dialogue” that models quantitative discourse while previewing the topics presented in the rest of the chapter. Subsequent sections develop the key ideas starting with basic models and ending with deep concepts and results. Throughout all of the sections, attention is given to promoting student engagement with the material through relevant models, recommended activities, and exercises. The general game models that are discussed include deterministic, strategic, sequential, bargaining, coalition, and fair division games. A separate, essential chapter discusses player preferences. All of the chapters are designed to strengthen the fundamental mathematical skills of quantitative literacy: logical reasoning, basic algebra and probability skills, geometric reasoning, and problem solving. A distinctive feature of this book is its emphasis on the process of mathematical modeling.

Readership

Undergraduate students interested in game theory.

  • Chapters
  • Chapter 1. Deterministic games
  • Chapter 2. Player preferences
  • Chapter 3. Strategic games
  • Chapter 4. Probabilistic strategies
  • Chapter 5. Strategic game cooperation
  • Chapter 6. Negotiation and arbitration
  • Chapter 7. Coalition games
  • Chapter 8. Fair division
  • Epilogue
  • Answers to selected exercises
  • Gillman and Houseman have provided a well-written and much needed text to introduce a wider class of students to the application of mathematics to the world of social interactions.

    Mathematical Reviews
Review Copy – for publishers of book reviews
Desk Copy – for instructors who have adopted an AMS textbook for a course
Examination Copy – for faculty considering an AMS textbook for a course
Permission – for use of book, eBook, or Journal content
Accessibility – to request an alternate format of an AMS title
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