Softcover ISBN: | 978-1-4704-6862-0 |
Product Code: | NML/28.S |
List Price: | $65.00 |
MAA Member Price: | $48.75 |
AMS Member Price: | $48.75 |
Sale Price: | $39.00 |
eBook ISBN: | 978-0-88385-943-8 |
Product Code: | NML/28.E |
List Price: | $50.00 |
MAA Member Price: | $37.50 |
AMS Member Price: | $37.50 |
Sale Price: | $30.00 |
Softcover ISBN: | 978-1-4704-6862-0 |
eBook: ISBN: | 978-0-88385-943-8 |
Product Code: | NML/28.S.B |
List Price: | $115.00 $90.00 |
MAA Member Price: | $86.25 $67.50 |
AMS Member Price: | $86.25 $67.50 |
Sale Price: | $69.00 $54.00 |
Softcover ISBN: | 978-1-4704-6862-0 |
Product Code: | NML/28.S |
List Price: | $65.00 |
MAA Member Price: | $48.75 |
AMS Member Price: | $48.75 |
Sale Price: | $39.00 |
eBook ISBN: | 978-0-88385-943-8 |
Product Code: | NML/28.E |
List Price: | $50.00 |
MAA Member Price: | $37.50 |
AMS Member Price: | $37.50 |
Sale Price: | $30.00 |
Softcover ISBN: | 978-1-4704-6862-0 |
eBook ISBN: | 978-0-88385-943-8 |
Product Code: | NML/28.S.B |
List Price: | $115.00 $90.00 |
MAA Member Price: | $86.25 $67.50 |
AMS Member Price: | $86.25 $67.50 |
Sale Price: | $69.00 $54.00 |
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Book DetailsAnneli Lax New Mathematical LibraryVolume: 28; 2006; 174 ppRecipient of the Mathematical Association of America's Beckenbach Book Prize in 1986!
The first edition of this book was reprinted eight times.
This book introduces and develops some of the important and beautiful elementary mathematics needed for rational analysis of various gambling and game activities. Most of the standard casino games (roulette, blackjack, keno), some social games (backgammon, poker, bridge) and various other activities (state lotteries, horse racing, etc.) are treated in ways that bring out their mathematical aspects. The mathematics developed ranges from the predictable concepts of probability, expectation, and binomial coefficients to some less well-known ideas of elementary game theory.
The second edition includes new material on: sports betting and the mathematics behind it; Game theory applied to bluffing in poker and related to the Texas Holdem phenomenon; The Nash equilibrium concept and its emergence in the popular culture; Internet links to games and to Java applets for practice and classroom use.
The only formal mathematics background the reader needs is some facility with high school algebra. Game-related exercises are included at the end of most chapters for readers interested in working with and expanding ideas treated in the text. Solutions to some of the exercises appear at the end of the book.
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Table of Contents
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Chapters
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Chapter 1. The Phenomenon of Gambling
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Chapter 2. Finite Probabilities and Great Expectations
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Chapter 3. Backgammon and Other Dice Diversions
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Chapter 4. Permutations, Combinations, and Applications
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Chapter 5. Play it Again Sam: The Binomial Distribution
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Chapter 6. Elementary Game Theory
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Chapter 7. Odds and Ends
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Answers/Hints for Selected Exercises
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Additional Material
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RequestsReview Copy – for publishers of book reviewsDesk Copy – for instructors who have adopted an AMS textbook for a courseExamination Copy – for faculty considering an AMS textbook for a courseAccessibility – to request an alternate format of an AMS title
- Book Details
- Table of Contents
- Additional Material
- Requests
The first edition of this book was reprinted eight times.
This book introduces and develops some of the important and beautiful elementary mathematics needed for rational analysis of various gambling and game activities. Most of the standard casino games (roulette, blackjack, keno), some social games (backgammon, poker, bridge) and various other activities (state lotteries, horse racing, etc.) are treated in ways that bring out their mathematical aspects. The mathematics developed ranges from the predictable concepts of probability, expectation, and binomial coefficients to some less well-known ideas of elementary game theory.
The second edition includes new material on: sports betting and the mathematics behind it; Game theory applied to bluffing in poker and related to the Texas Holdem phenomenon; The Nash equilibrium concept and its emergence in the popular culture; Internet links to games and to Java applets for practice and classroom use.
The only formal mathematics background the reader needs is some facility with high school algebra. Game-related exercises are included at the end of most chapters for readers interested in working with and expanding ideas treated in the text. Solutions to some of the exercises appear at the end of the book.
-
Chapters
-
Chapter 1. The Phenomenon of Gambling
-
Chapter 2. Finite Probabilities and Great Expectations
-
Chapter 3. Backgammon and Other Dice Diversions
-
Chapter 4. Permutations, Combinations, and Applications
-
Chapter 5. Play it Again Sam: The Binomial Distribution
-
Chapter 6. Elementary Game Theory
-
Chapter 7. Odds and Ends
-
Answers/Hints for Selected Exercises