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Magic Tricks, Card Shuffling and Dynamic Computer Memories
 
Magic Tricks, Card Shuffling and Dynamic Computer Memories
MAA Press: An Imprint of the American Mathematical Society
eBook ISBN:  978-1-4704-5849-2
Product Code:  SPEC/22.E
List Price: $30.00
MAA Member Price: $22.50
AMS Member Price: $22.50
Magic Tricks, Card Shuffling and Dynamic Computer Memories
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Magic Tricks, Card Shuffling and Dynamic Computer Memories
MAA Press: An Imprint of the American Mathematical Society
eBook ISBN:  978-1-4704-5849-2
Product Code:  SPEC/22.E
List Price: $30.00
MAA Member Price: $22.50
AMS Member Price: $22.50
  • Book Details
     
     
    Spectrum
    Volume: 221998; 148 pp
    MSC: Primary 00

    Here is a book that explores the fascinating interconnections between three seemingly unrelated topics. The reader need not have a mathematical background to follow the text beyond high school mathematics, which makes it suitable for budding magicians and students of all ages. It is a fun book that looks at the mathematics of the perfect shuffle and develops the procedures for controlling dynamic memories and doing some clever card tricks. Each chapter begins with the description of a card trick and ends with its explanation, usually using some mathematics developed earlier. The book, itself, is designed as a prop for a trick, but you do not need to use mathematics or even understand it to do some 'magic.'

  • Table of Contents
     
     
    • Chapters
    • 1. The Perfect Shuffle
    • 2. The Order of Shuffles
    • 3. Shuffle Groups
    • 4. Generalizing the Perfect Shuffle
    • 5. Dynamic Computer Memories
    • Appendix 1. The Order of Shuffles
    • Appendix 2. How to Do the Faro Shuffle
    • Appendix 3. Tours on Decks of Size 8, 16, 32, and 64
    • Appendix 4. A Lagniappe
  • Reviews
     
     
    • ... essential reading for any magic buff ... anyone can read it with profit.

      Martin Gardner
    • Provides a fascinating mix of history, mathematics and great magic tricks. I learned something on every page.

      Ron Graham, Chief Scientist, AT & T
  • Requests
     
     
    Review Copy – for publishers of book reviews
    Accessibility – to request an alternate format of an AMS title
Volume: 221998; 148 pp
MSC: Primary 00

Here is a book that explores the fascinating interconnections between three seemingly unrelated topics. The reader need not have a mathematical background to follow the text beyond high school mathematics, which makes it suitable for budding magicians and students of all ages. It is a fun book that looks at the mathematics of the perfect shuffle and develops the procedures for controlling dynamic memories and doing some clever card tricks. Each chapter begins with the description of a card trick and ends with its explanation, usually using some mathematics developed earlier. The book, itself, is designed as a prop for a trick, but you do not need to use mathematics or even understand it to do some 'magic.'

  • Chapters
  • 1. The Perfect Shuffle
  • 2. The Order of Shuffles
  • 3. Shuffle Groups
  • 4. Generalizing the Perfect Shuffle
  • 5. Dynamic Computer Memories
  • Appendix 1. The Order of Shuffles
  • Appendix 2. How to Do the Faro Shuffle
  • Appendix 3. Tours on Decks of Size 8, 16, 32, and 64
  • Appendix 4. A Lagniappe
  • ... essential reading for any magic buff ... anyone can read it with profit.

    Martin Gardner
  • Provides a fascinating mix of history, mathematics and great magic tricks. I learned something on every page.

    Ron Graham, Chief Scientist, AT & T
Review Copy – for publishers of book reviews
Accessibility – to request an alternate format of an AMS title
Please select which format for which you are requesting permissions.