Softcover ISBN:  9781470462840 
Product Code:  CLRM/65 
List Price:  $60.00 
MAA Member Price:  $45.00 
AMS Member Price:  $48.00 
eBook ISBN:  9781470465391 
Product Code:  CLRM/65.E 
List Price:  $60.00 
MAA Member Price:  $45.00 
AMS Member Price:  $48.00 
Softcover ISBN:  9781470462840 
eBook: ISBN:  9781470465391 
Product Code:  CLRM/65.B 
List Price:  $120.00$90.00 
MAA Member Price:  $90.00$67.50 
AMS Member Price:  $96.00$72.00 
Softcover ISBN:  9781470462840 
Product Code:  CLRM/65 
List Price:  $60.00 
MAA Member Price:  $45.00 
AMS Member Price:  $48.00 
eBook ISBN:  9781470465391 
Product Code:  CLRM/65.E 
List Price:  $60.00 
MAA Member Price:  $45.00 
AMS Member Price:  $48.00 
Softcover ISBN:  9781470462840 
eBook ISBN:  9781470465391 
Product Code:  CLRM/65.B 
List Price:  $120.00$90.00 
MAA Member Price:  $90.00$67.50 
AMS Member Price:  $96.00$72.00 

Book DetailsClassroom Resource MaterialsVolume: 65; 2021; 160 ppMSC: Primary 00;
Active engagement is the key to learning. You want your students doing something that stimulates them to ask questions and creates a need to know. Teaching Mathematics Through Games presents a variety of classroomtested exercises and activities that provoke the active learning and curiosity that you hope to promote. These games run the gamut from wellknown favorites like SET and Settlers of Catan to original games involving simulating structural inequality in New York or playing Battleship with functions.
The book contains activities suitable for a wide variety of college mathematics courses, including general education courses, math for elementary education, probability, calculus, linear algebra, history of math, and proofbased mathematics. Some chapter activities are short term, such as a dropin lesson for a day, and some are longer, including semesterlong projects. All have been tested, refined, and include extensive implementation notes.ReadershipTeachers of undergraduate students interested in incorporating more active learning in their classrooms.

Table of Contents

Chapters

Tictacwhoa!

Using micro robots to develop mathematical thinking

Game changers: Building quantitative literacy by simulating structural inequality

Teaching probability using dice and Risk®

Counting your winnings at the casino

Probabilitly problems from the Arkham Horror card game

Risk it all or play it safe? Exploring probability through Farkle

Function Battleship

Numeration Systems Sudoku

Set theory games with apples to apples cards

Learning graph theory by designing games

From puzzles to proofwriting: Exploring rich mathematical ideas through mechanical puzzles

Mathematical communication games:; Telestrations in the mathematics classroom

Game, SET, algebra!

Off to a good start: Using mathematics to evaluate settlement locations in Catan

Bandits on a wall

Get in the ’Sonne: Using Carcassone to explore mathematics


Additional Material

Reviews

Games share with mathematics people's desires to detect and investigate patterns and conjectures, and learning mathematics through games can bring joy to the classroom. This book's 17 chapters suggest games appropriate for courses from general education to abstract algebra, with most designed for a single class period; the largest number involve combinatorics and probability.
Mathematics Magazine 
The book's greatest strength is its breadth. For a slim (159 pages) volume, the amount of material included is considerable. Moreover, its inherent variety gives it broad appeal. It ranges in complexity from the simple familiarity of TicTacToe to open research questions in mathematics that would be of interest to many AMS members.
Matt DeLong, Marian University 
Ultimately, the book fulfills its promise of sharing the ways in which mathematics may be explored through play, in ways that are engaging and thoughtprovoking to students. There were several games that were new and interesting to the reviewer, and as a resource reference book (coupled with the online supplementary materials) it offers great potential value to the mathematics instructor looking for something new to add to their active learning repertoire.
Dr. Cristina Runnalls, Cal Poly Pomona


RequestsReview Copy – for publishers of book reviewsAccessibility – to request an alternate format of an AMS title
 Book Details
 Table of Contents
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 Reviews
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Active engagement is the key to learning. You want your students doing something that stimulates them to ask questions and creates a need to know. Teaching Mathematics Through Games presents a variety of classroomtested exercises and activities that provoke the active learning and curiosity that you hope to promote. These games run the gamut from wellknown favorites like SET and Settlers of Catan to original games involving simulating structural inequality in New York or playing Battleship with functions.
The book contains activities suitable for a wide variety of college mathematics courses, including general education courses, math for elementary education, probability, calculus, linear algebra, history of math, and proofbased mathematics. Some chapter activities are short term, such as a dropin lesson for a day, and some are longer, including semesterlong projects. All have been tested, refined, and include extensive implementation notes.
Teachers of undergraduate students interested in incorporating more active learning in their classrooms.

Chapters

Tictacwhoa!

Using micro robots to develop mathematical thinking

Game changers: Building quantitative literacy by simulating structural inequality

Teaching probability using dice and Risk®

Counting your winnings at the casino

Probabilitly problems from the Arkham Horror card game

Risk it all or play it safe? Exploring probability through Farkle

Function Battleship

Numeration Systems Sudoku

Set theory games with apples to apples cards

Learning graph theory by designing games

From puzzles to proofwriting: Exploring rich mathematical ideas through mechanical puzzles

Mathematical communication games:; Telestrations in the mathematics classroom

Game, SET, algebra!

Off to a good start: Using mathematics to evaluate settlement locations in Catan

Bandits on a wall

Get in the ’Sonne: Using Carcassone to explore mathematics

Games share with mathematics people's desires to detect and investigate patterns and conjectures, and learning mathematics through games can bring joy to the classroom. This book's 17 chapters suggest games appropriate for courses from general education to abstract algebra, with most designed for a single class period; the largest number involve combinatorics and probability.
Mathematics Magazine 
The book's greatest strength is its breadth. For a slim (159 pages) volume, the amount of material included is considerable. Moreover, its inherent variety gives it broad appeal. It ranges in complexity from the simple familiarity of TicTacToe to open research questions in mathematics that would be of interest to many AMS members.
Matt DeLong, Marian University 
Ultimately, the book fulfills its promise of sharing the ways in which mathematics may be explored through play, in ways that are engaging and thoughtprovoking to students. There were several games that were new and interesting to the reviewer, and as a resource reference book (coupled with the online supplementary materials) it offers great potential value to the mathematics instructor looking for something new to add to their active learning repertoire.
Dr. Cristina Runnalls, Cal Poly Pomona