Softcover ISBN: | 978-1-4704-6284-0 |
Product Code: | CLRM/65 |
List Price: | $60.00 |
MAA Member Price: | $45.00 |
AMS Member Price: | $48.00 |
eBook ISBN: | 978-1-4704-6539-1 |
Product Code: | CLRM/65.E |
List Price: | $60.00 |
MAA Member Price: | $45.00 |
AMS Member Price: | $48.00 |
Softcover ISBN: | 978-1-4704-6284-0 |
eBook: ISBN: | 978-1-4704-6539-1 |
Product Code: | CLRM/65.B |
List Price: | $120.00 $90.00 |
MAA Member Price: | $90.00 $67.50 |
AMS Member Price: | $96.00 $72.00 |
Softcover ISBN: | 978-1-4704-6284-0 |
Product Code: | CLRM/65 |
List Price: | $60.00 |
MAA Member Price: | $45.00 |
AMS Member Price: | $48.00 |
eBook ISBN: | 978-1-4704-6539-1 |
Product Code: | CLRM/65.E |
List Price: | $60.00 |
MAA Member Price: | $45.00 |
AMS Member Price: | $48.00 |
Softcover ISBN: | 978-1-4704-6284-0 |
eBook ISBN: | 978-1-4704-6539-1 |
Product Code: | CLRM/65.B |
List Price: | $120.00 $90.00 |
MAA Member Price: | $90.00 $67.50 |
AMS Member Price: | $96.00 $72.00 |
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Book DetailsClassroom Resource MaterialsVolume: 65; 2021; 160 ppMSC: Primary 00
Active engagement is the key to learning. You want your students doing something that stimulates them to ask questions and creates a need to know. Teaching Mathematics Through Games presents a variety of classroom-tested exercises and activities that provoke the active learning and curiosity that you hope to promote. These games run the gamut from well-known favorites like SET and Settlers of Catan to original games involving simulating structural inequality in New York or playing Battleship with functions.
The book contains activities suitable for a wide variety of college mathematics courses, including general education courses, math for elementary education, probability, calculus, linear algebra, history of math, and proof-based mathematics. Some chapter activities are short term, such as a drop-in lesson for a day, and some are longer, including semester-long projects. All have been tested, refined, and include extensive implementation notes.
ReadershipTeachers of undergraduate students interested in incorporating more active learning in their classrooms.
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Table of Contents
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Chapters
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Tic-tac-whoa!
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Using micro robots to develop mathematical thinking
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Game changers: Building quantitative literacy by simulating structural inequality
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Teaching probability using dice and Risk®
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Counting your winnings at the casino
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Probabilitly problems from the Arkham Horror card game
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Risk it all or play it safe? Exploring probability through Farkle
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Function Battleship
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Numeration Systems Sudoku
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Set theory games with apples to apples cards
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Learning graph theory by designing games
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From puzzles to proof-writing: Exploring rich mathematical ideas through mechanical puzzles
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Mathematical communication games:; Telestrations in the mathematics classroom
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Game, SET, algebra!
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Off to a good start: Using mathematics to evaluate settlement locations in Catan
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Bandits on a wall
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Get in the ’Sonne: Using Carcassone to explore mathematics
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Additional Material
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Reviews
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Games share with mathematics people's desires to detect and investigate patterns and conjectures, and learning mathematics through games can bring joy to the classroom. This book's 17 chapters suggest games appropriate for courses from general education to abstract algebra, with most designed for a single class period; the largest number involve combinatorics and probability.
Mathematics Magazine -
The book's greatest strength is its breadth. For a slim (159 pages) volume, the amount of material included is considerable. Moreover, its inherent variety gives it broad appeal. It ranges in complexity from the simple familiarity of Tic-Tac-Toe to open research questions in mathematics that would be of interest to many AMS members.
Matt DeLong, Marian University -
Ultimately, the book fulfills its promise of sharing the ways in which mathematics may be explored through play, in ways that are engaging and thought-provoking to students. There were several games that were new and interesting to the reviewer, and as a resource reference book (coupled with the online supplementary materials) it offers great potential value to the mathematics instructor looking for something new to add to their active learning repertoire.
Dr. Cristina Runnalls, MAA Reviews
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RequestsReview Copy – for publishers of book reviewsAccessibility – to request an alternate format of an AMS title
- Book Details
- Table of Contents
- Additional Material
- Reviews
- Requests
Active engagement is the key to learning. You want your students doing something that stimulates them to ask questions and creates a need to know. Teaching Mathematics Through Games presents a variety of classroom-tested exercises and activities that provoke the active learning and curiosity that you hope to promote. These games run the gamut from well-known favorites like SET and Settlers of Catan to original games involving simulating structural inequality in New York or playing Battleship with functions.
The book contains activities suitable for a wide variety of college mathematics courses, including general education courses, math for elementary education, probability, calculus, linear algebra, history of math, and proof-based mathematics. Some chapter activities are short term, such as a drop-in lesson for a day, and some are longer, including semester-long projects. All have been tested, refined, and include extensive implementation notes.
Teachers of undergraduate students interested in incorporating more active learning in their classrooms.
-
Chapters
-
Tic-tac-whoa!
-
Using micro robots to develop mathematical thinking
-
Game changers: Building quantitative literacy by simulating structural inequality
-
Teaching probability using dice and Risk®
-
Counting your winnings at the casino
-
Probabilitly problems from the Arkham Horror card game
-
Risk it all or play it safe? Exploring probability through Farkle
-
Function Battleship
-
Numeration Systems Sudoku
-
Set theory games with apples to apples cards
-
Learning graph theory by designing games
-
From puzzles to proof-writing: Exploring rich mathematical ideas through mechanical puzzles
-
Mathematical communication games:; Telestrations in the mathematics classroom
-
Game, SET, algebra!
-
Off to a good start: Using mathematics to evaluate settlement locations in Catan
-
Bandits on a wall
-
Get in the ’Sonne: Using Carcassone to explore mathematics
-
Games share with mathematics people's desires to detect and investigate patterns and conjectures, and learning mathematics through games can bring joy to the classroom. This book's 17 chapters suggest games appropriate for courses from general education to abstract algebra, with most designed for a single class period; the largest number involve combinatorics and probability.
Mathematics Magazine -
The book's greatest strength is its breadth. For a slim (159 pages) volume, the amount of material included is considerable. Moreover, its inherent variety gives it broad appeal. It ranges in complexity from the simple familiarity of Tic-Tac-Toe to open research questions in mathematics that would be of interest to many AMS members.
Matt DeLong, Marian University -
Ultimately, the book fulfills its promise of sharing the ways in which mathematics may be explored through play, in ways that are engaging and thought-provoking to students. There were several games that were new and interesting to the reviewer, and as a resource reference book (coupled with the online supplementary materials) it offers great potential value to the mathematics instructor looking for something new to add to their active learning repertoire.
Dr. Cristina Runnalls, MAA Reviews