nd edition of a short introduction to game theory from the perspective of a mathematical modeller, eral original pedagogical games. It covers a range have proven useful, or are likely to prove useful, for elling in the life, social and management sciences. Its stic, but systematic, and it deals in a unified manner ideas of both classical and evolutionary game theory. is a sequel to my earlier work, A Concrete Approach Modelling [144], * in which games were not discussed. al prerequisites are correspondingly modest: calcu- ry knowledge of matrix algebra and probability, a ance with differential equations and that intangible e of mathematical maturity. Naturally, the greater he more contemptuous one can be of formal prereq- more one is able to proceed ad hoc when the need the first edition of this book have been positive and gh I haven't fixed what isn't broken, I have paid back: I have added a brand new chapter on pop- have included some new examples and exercises, I l known errors (and tried hard not to introduce new in square brackets are references listed on pp. 347-361. xni

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