Preface ave brought the references up to date. By design, the selective: it would conflict with the goals of this series entially relevant published literature. Nevertheless, I make the vast majority of it easily traceable through ences to more recent work.2 st several excellent texts on game theory, but their ex- ely for the mathematical purist. Practices that are de purist are often merely distracting to the modeller— lingering over the elegant theory of zero-sum games conflicts are much more common in practice), or prov- ce of a Nash equilibrium in bimatrix games (for which n practice is usually to distinguish among a superabun- equilibria) or, more fundamentally, beginning with the ossible formulation of a game and only later proceeding mples (the essence of modelling is rather the opposite). s are therefore honored in the breach. Instead—and more fully in the agenda that follows—the emphasis is amples, and the direction of pedagogy throughout the specific to general. However bright or well motivated, have limited appetites for rigor and generality, yet have ain from the mathematical experience of capturing ideas em substance—the experience, that is, of modelling. I h students will find that this book helps not only to eory accessible, but also to convey both its power and iety of applications. very latest, there exists the internet see [136, pp. 147-149] for links.
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