erative Games provides our first example of a game, which will everal solution concepts, both in this chapter and and 3. Here the example will introduce what is ory's most enduring concept, John Nash's concept equilibrium. s: a motorist's dilemma motorists who are driving in opposite directions when they arrive simultaneously at a 4-way junc- ould like to cross the path of the other. For the let us suppose, as in Figure 1.1, that the first mo- ravelling north but would like to go west whereas 1.1. The scene of the action: a crossroad 1 http://dx.doi.org/10.1090/stml/011/01
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