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eBook ISBN:  9780883859438 
Product Code:  NML/28.E 
List Price:  $50.00 
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Softcover ISBN:  9781470468620 
eBook: ISBN:  9780883859438 
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AMS Member Price:  $86.25 $67.50 
Sale Price:  $74.75 $58.50 
Softcover ISBN:  9781470468620 
Product Code:  NML/28.S 
List Price:  $65.00 
MAA Member Price:  $48.75 
AMS Member Price:  $48.75 
Sale Price:  $42.25 
eBook ISBN:  9780883859438 
Product Code:  NML/28.E 
List Price:  $50.00 
MAA Member Price:  $37.50 
AMS Member Price:  $37.50 
Sale Price:  $32.50 
Softcover ISBN:  9781470468620 
eBook ISBN:  9780883859438 
Product Code:  NML/28.S.B 
List Price:  $115.00 $90.00 
MAA Member Price:  $86.25 $67.50 
AMS Member Price:  $86.25 $67.50 
Sale Price:  $74.75 $58.50 

Book DetailsAnneli Lax New Mathematical LibraryVolume: 28; 2006; 174 ppRecipient of the Mathematical Association of America's Beckenbach Book Prize in 1986!
The first edition of this book was reprinted eight times.
This book introduces and develops some of the important and beautiful elementary mathematics needed for rational analysis of various gambling and game activities. Most of the standard casino games (roulette, blackjack, keno), some social games (backgammon, poker, bridge) and various other activities (state lotteries, horse racing, etc.) are treated in ways that bring out their mathematical aspects. The mathematics developed ranges from the predictable concepts of probability, expectation, and binomial coefficients to some less wellknown ideas of elementary game theory.
The second edition includes new material on: sports betting and the mathematics behind it; Game theory applied to bluffing in poker and related to the Texas Holdem phenomenon; The Nash equilibrium concept and its emergence in the popular culture; Internet links to games and to Java applets for practice and classroom use.
The only formal mathematics background the reader needs is some facility with high school algebra. Gamerelated exercises are included at the end of most chapters for readers interested in working with and expanding ideas treated in the text. Solutions to some of the exercises appear at the end of the book.

Table of Contents

Chapters

Chapter 1. The Phenomenon of Gambling

Chapter 2. Finite Probabilities and Great Expectations

Chapter 3. Backgammon and Other Dice Diversions

Chapter 4. Permutations, Combinations, and Applications

Chapter 5. Play it Again Sam: The Binomial Distribution

Chapter 6. Elementary Game Theory

Chapter 7. Odds and Ends

Answers/Hints for Selected Exercises


Additional Material

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The first edition of this book was reprinted eight times.
This book introduces and develops some of the important and beautiful elementary mathematics needed for rational analysis of various gambling and game activities. Most of the standard casino games (roulette, blackjack, keno), some social games (backgammon, poker, bridge) and various other activities (state lotteries, horse racing, etc.) are treated in ways that bring out their mathematical aspects. The mathematics developed ranges from the predictable concepts of probability, expectation, and binomial coefficients to some less wellknown ideas of elementary game theory.
The second edition includes new material on: sports betting and the mathematics behind it; Game theory applied to bluffing in poker and related to the Texas Holdem phenomenon; The Nash equilibrium concept and its emergence in the popular culture; Internet links to games and to Java applets for practice and classroom use.
The only formal mathematics background the reader needs is some facility with high school algebra. Gamerelated exercises are included at the end of most chapters for readers interested in working with and expanding ideas treated in the text. Solutions to some of the exercises appear at the end of the book.

Chapters

Chapter 1. The Phenomenon of Gambling

Chapter 2. Finite Probabilities and Great Expectations

Chapter 3. Backgammon and Other Dice Diversions

Chapter 4. Permutations, Combinations, and Applications

Chapter 5. Play it Again Sam: The Binomial Distribution

Chapter 6. Elementary Game Theory

Chapter 7. Odds and Ends

Answers/Hints for Selected Exercises